Caenorst

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Hi @annada-behera , We currently don't support line element from obj can you tell us more about the use case? What kind of output would you expect by reading this...

Hi @MotivaCG ! Did you previously get this warning? https://github.com/NVIDIAGameWorks/kaolin/blob/master/kaolin/io/usd.py#L32

Can you try `from pxr import Usd`? This is weird because I do see that `usd-core` is getting installed during kaolin installation.

In Kaolin we don't have SDF renderer, is there a specific renderer you are interested in?

Hi @Xiaoyao-Li , thank you for your interest, I'm exploring the issue. From what I'm seeing of the case the problem seems to be occuring from when the ray is...

Hi @Xiaoyao-Li , Just merged the fix on GPU version, don't have enough time for the CPU version but I would happily merge an MR if someone wants to adapt...

Here is the plan to put nuscenes back in Kaolin: 1) Make a simple way to install nuscenes-devkit and it's specific dependencies without touching Kaolin's general dependencies (pytorch, torchvision, numpy,...

appying marching cube on a high resolution voxelgrid will indeed generate a lot of triangles and might be difficult to compute laplacian matrix (at least dense, sparse might be ok)....

@chrispduck commits needs with `-s` or `--signoff` not `-S`. Fortunately you just have one commit => ``` git commit --amend -s git push --force origin master ``` will do the...

That is a weird error, maybe a CI temporarily problem, can you rebase with master and force push ?