Caenorst

Results 215 comments of Caenorst

From the top of my head: 1) you can use rendering to generate some points, such as our rasterizer or you can use our Omniverse Kaolin App. You can also...

Copying your logs for reference: ``` (wisp) D:\nv\kaolin-wisp-Windows-main1\kaolin>python setup.py develop Warning: passing language='c++' to cythonize() is deprecated. Instead, put "# distutils: language=c++" in your .pyx or .pxd file(s) running develop...

First, can you have a look at: https://github.com/NVIDIAGameWorks/kaolin/blob/master/tools/windows/Dockerfile this dockerfile is known to pass on our CI. Maybe try to get rid of some of the previous build cache (not...

Have you verified that you have nvcc / cuda / pytorch with cuda?

> First, can you have a look at: https://github.com/NVIDIAGameWorks/kaolin/blob/master/tools/windows/Dockerfile this dockerfile is known to pass on our CI. > > Maybe try to get rid of some of the previous...

Can you rebase and force push again so the PR pass the CI ? the current problem is fixed by https://github.com/NVIDIAGameWorks/kaolin/pull/262

The tutorial should work with other shapes, although I will admit that haven't tested others, there could be a little bit of hyperparameter tuning to do, will be looking at...

Hi @alex-helm batching is an incoming feature (watch for release ! :D), meanwhile here is a little tips for you: you can concatenate `vertices` of multiple meshes on the dim=0,...

Hi @saitogroup! Thank you for your interest in Kaolin! We have recently opened a discussion board: https://github.com/NVIDIAGameWorks/kaolin/discussions. Would that fit the way you want to connect with us and other...

Hi @emjay73 , indeed you must specify TORCH_CUDA_ARCH_LIST if you are cross-compiling (typically, necessary if you build from a Dockerfile). Your issue seems to be related to: https://unix.stackexchange.com/questions/67890/disk-quota-exceeded-problem