Caenorst

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Hi @jnyjxn , You want to set `FORCE_CUDA=1` (see our [reference dockerfile](https://github.com/NVIDIAGameWorks/kaolin/blob/master/tools/linux/Dockerfile.install) )

Hi @double344931987 , Thank you for you interest ! Unfortunately AFAIK PointNet is mainly 3D conv based, and we don't have such kernel compatible with INT8 yet in TensorRT. Feel...

We are definitely looking for optimization in Kaolin, including CUDA

Hi, thank you for using Kaolin! The library went through a major rewrite with the version [0.9.0](https://github.com/NVIDIAGameWorks/kaolin/releases/tag/v0.9.0), and only the core library components we can thoroughly test and maintain are...

Hi @typest our obj loader currently only support homogeneous meshes. If you want to load heterogeneous mesh do you want to keep them heterogeneous or eventually convert them to triangle...

Hi @winnechan , shapenet actually does have UV maps. You can see our example [here](https://github.com/NVIDIAGameWorks/kaolin/blob/master/examples/tutorial/camera_and_rasterization.ipynb) to render a shapenet model

Hi @ttsesm , Yes, I actually made a good speedup internally for MeshCNN. I don't have an ETA for a cleaned up version.

Hi @feboz please notice that this is pre-reformat. However, you should be able to import kaolin even without GPU, let me explore

This is just a warning, it won't interrupt the script