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Robust multiplayer game engine, used by Space Station 14

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Should reduce memory footprint a decent amount and we don't really need the internal tiles.

Issue: Performance
Priority: 3-Not Required
Difficulty: 2-Medium

Sets `RobustUseExternalMSBuild` to true in `XamlIL.targets`. Afaik it was originally turned off because of "compile times and error reporting" since XamlIL isn't actively developed so recompiling it every time its...

it relys on this being true. it aint ![grafik](https://user-images.githubusercontent.com/16618384/187482466-78e388f8-b8ec-463e-9cef-b35b1ac2def6.png) cc @DrSmugleaf hampter time

Priority: 1-Urgent
Area: Serialization
Difficulty: 3-Hard
Holy Shit

Right now they're split. Needs doing if we ever add ECS worlds and need discrete data. Also would make the engine a lot cleaner. Also, the movedgrids dictionary needs moving...

Issue: Needs Cleanup
Difficulty: 3-Hard
Priority: 2-Before Release

Needed for when we add gridcomp to maps so they don't inadvertantly try to split.

Issue: Bug
Difficulty: 1-Easy
Priority: 2-Before Release

Pretty self explanatory. Also, if support gets added. then robust pong should probably be updated so it can be used as an example.

Issue: Feature Request
Priority: 3-Not Required

It makes keybindings very confusing because they look identical. Ideally you'd override the key name being returned from glfw in InitKeyMap (specifically line 57).

Issue: Feature Request
Difficulty: 1-Easy
Priority: 2-Before Release

In the interest of making text overlays easier it would be nice if it aligned with screenhandle.

Issue: Feature Request
Priority: 2-Important
Difficulty: 2-Medium

This PR adds the pt-BR locale.

Try moving your grid a billion miles away and watch your client tank perf. I thought we had an issue already but apparently not. The bandaid was limiting the max...

Issue: Bug
Difficulty: 2-Medium
Priority: 2-Before Release