RobustToolbox
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Robust multiplayer game engine, used by Space Station 14
static lambdas are gud. At the time I was more worried about getting a decent API over allocations. Whenever we stop duplicating entities across data structures in the future we...
It used to be like 1.5ms but now it's over 3ms. Might be some erroneous moveevent subscriptions, could be the awake changes for baseitem, not sure.
It refused to overwrite the default locale if it was already written once. Not quite sure why, I didn't notice any ill effects testing. Requires https://github.com/space-wizards/space-station-14/pull/11807.
AudioSystem used nullables and so when PVS shunted it off to another map audio thought it was still valid.
Content shouldn't have to code support for every new UI control I add that requires some keybinds.
Requires sussing out performance differences with benchmarks first. This would also apply to any other maths data structures we have that are already in System.Numerics. Pros to swapping: - Probable...
closes #3116 Adds Substepping to physics, which should help with some collision issues but not all.
https://steamcommunity.com/app/1482520/discussions/0/3391798007029578281/?tscn=1665005174
If you try searching for items it flickers results and acts like windows search. Not sure what happened to it but would need bisecting to find which pr affected it...