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Robust multiplayer game engine, used by Space Station 14

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Was introduced by #3233. Read https://github.com/space-wizards/space-station-14/issues/11132 for more context. Though usage of appearance component like this is rare, I would recommend either fix it or add some assert/documentation.

So I have rotationvisualizer at 0.125s and my melee damage effect at 0.3s and there's a noticeable flicker (I *think* when the rotationvisualizer ends), but if I comment out rotationvisualizer...

Issue: Bug
Priority: 2-Important
Difficulty: 2-Medium

A client with `cvar net.predict false` will result in a spam of server-side late message warnings. I.e., messages like: `net.ent: Got late MsgEntity! Diff: -15, msgT: 8290, cT: 8305, player:...

moved MapComponent from Robust.Shared.GameObjects to Robust.Shared.Map moved MapGridComponent from Robust.Shared.GameObjects to Robust.Shared.Map IMapGrid -> MapGridComponent IMapGridComponent -> MapGridComponent Related to https://github.com/space-wizards/RobustToolbox/issues/3200 Requires https://github.com/space-wizards/space-station-14/pull/10972

Issue: Needs Refactor
Difficulty: 1-Easy
Status: Requires Content PR
Area: ECS

In other words our physics needs to be more magical. This would solve all wallclipping issues quite handily even in the case of objects with immense speed (woo i can...

Either `RecursivelyAddTreeNode()` or `RecursivelyAddOverride()` sometimes starts sending deleted entities to clients (the check in `AddToSendSet()` is logging errors). I don't know enough about the acual PVS chunking/tree stuff to easily...

Issue: Bug

Easiest animation to get that controls a comp property is muzzle flashes. These seems to immediately get removed which causes the animation to spam exceptions.

Issue: Bug
Priority: 1-Urgent
Difficulty: 3-Hard

No idea what exactly is doing it but it's very noticeable now that the eye doesn't rotate immediately.

Issue: Bug
Difficulty: 2-Medium
Priority: 2-Before Release

E.g. ParentMapId because it's expensive af. https://github.com/space-wizards/RobustToolbox/pull/3205 might already be killing them.

If you have a TabContainer in a UI and change the ChildCount such that the CurrentTab is >= ChildCount, it triggers the exception when you click on any tab. reproduction:...