RobustToolbox
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Robust multiplayer game engine, used by Space Station 14
Was introduced by #3233. Read https://github.com/space-wizards/space-station-14/issues/11132 for more context. Though usage of appearance component like this is rare, I would recommend either fix it or add some assert/documentation.
So I have rotationvisualizer at 0.125s and my melee damage effect at 0.3s and there's a noticeable flicker (I *think* when the rotationvisualizer ends), but if I comment out rotationvisualizer...
A client with `cvar net.predict false` will result in a spam of server-side late message warnings. I.e., messages like: `net.ent: Got late MsgEntity! Diff: -15, msgT: 8290, cT: 8305, player:...
moved MapComponent from Robust.Shared.GameObjects to Robust.Shared.Map moved MapGridComponent from Robust.Shared.GameObjects to Robust.Shared.Map IMapGrid -> MapGridComponent IMapGridComponent -> MapGridComponent Related to https://github.com/space-wizards/RobustToolbox/issues/3200 Requires https://github.com/space-wizards/space-station-14/pull/10972
In other words our physics needs to be more magical. This would solve all wallclipping issues quite handily even in the case of objects with immense speed (woo i can...
Either `RecursivelyAddTreeNode()` or `RecursivelyAddOverride()` sometimes starts sending deleted entities to clients (the check in `AddToSendSet()` is logging errors). I don't know enough about the acual PVS chunking/tree stuff to easily...
Easiest animation to get that controls a comp property is muzzle flashes. These seems to immediately get removed which causes the animation to spam exceptions.
No idea what exactly is doing it but it's very noticeable now that the eye doesn't rotate immediately.
E.g. ParentMapId because it's expensive af. https://github.com/space-wizards/RobustToolbox/pull/3205 might already be killing them.
If you have a TabContainer in a UI and change the ChildCount such that the CurrentTab is >= ChildCount, it triggers the exception when you click on any tab. reproduction:...