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Robust multiplayer game engine, used by Space Station 14

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This PR tries to fix input packet loss issues. Previously inputs were just sent reliably as a normal ECS event. Whenever a message gets dropped it leads to the player...

Right now, there are a few systems in Space Station 14 that leverage component registries[1]. This, however, requires them to re-implement the method used to load components into entities, as...

Often I pre-type aghost while the game is connecting and it has a habit of crashing on me, I forgor to get a stacktrace last time but it's not too...

Issue: Bug
Priority: 2-Before Release

Needed for stuff like popups being occluded, easier than trying to add string support to worldspace at least.

Issue: Feature Request
Difficulty: 1-Easy
Priority: 2-Before Release

Clean up of Audio.

Issue: Needs Cleanup
Area: Audio

Engine functions like `THE()` and `SUBJECT()` already relied on these existing, so we may as well just move them into engine. This also means if people submit engine localizations we...

It means we need a bunch of lifetime checks everywhere which is yucky.

Issue: Needs Cleanup
Difficulty: 2-Medium
Priority: 2-Before Release

Should make people go through fixturesystem and make the API less garbage.

Issue: Needs Cleanup
Priority: 2-Important
Difficulty: 1-Easy

Our playerbase is terrible at reporting bugs.

Issue: Bug
Priority: 1-Urgent
Difficulty: 1-Easy
Holy Shit

Having an UI control like `LineEdit` but for an arbitrary amount of lines would be very convenient for many things.

Issue: Feature Request
Area: UI
Difficulty: 3-Hard