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Robust multiplayer game engine, used by Space Station 14

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Draft coz I want tests as the comp types may get me.

Updated all calls to obsolete EntityCoordinates methods (ToMap, ToMapPos, FromMap, ToVector2i, InRange) to non-obsolete ones (by passing in SharedTransformSystem as an arg).

Refined xml-doc for **`IRobustRandom`** Changed **`RobustRandom`** namespace to be file-scoped Added new methods to **`RandomExtensions`** for getting list of random items from collections: ``` IReadOnlyCollection GetItems(this IRobustRandom random, IList collection,...

One for valuelist shuffle and one for NextAngle range.

Required by https://github.com/space-wizards/space-station-14/pull/22962 If contact that raises EndCollideEvent causes its own entity to be queued for deletion, it cannot be properly processed by OnContactEntityQueueDel because the contact already has the...

Status: Awaiting Changes

No params yet because I'm lazy but paths and collections work. https://github.com/space-wizards/RobustToolbox/assets/31366439/60fa676f-0d46-43ab-94da-ccf48c823f4d Video was the WIP version but gives you the idea.

Area: UI

Due to how audio is packaged server doesn't have most audio files.

Provides an extra option in PlacementInformation which prevents the placement manager from update the player input scheme when a new placer is created Required for #22799 'Improved RCDs'

Doesn't need to be fancy, just a UI version of the console autocompletion essentially. Mainly for stuff like audio / texture paths to help with completion. (Specifically this is so...

Issue: Feature
Area: UI