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Robust multiplayer game engine, used by Space Station 14

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Marked as a draft, because this isn't so much a PR as it is just me sharing my benchmark code and trying to make sense of the results. Also, disclaimer:...

Status: Needs Discussion
Issue: Performance

Fixes #3029 This was caused by ApplySizeConstraints trying to use the current size of a control as its minimum size and then trying to clamp with the minimum value being...

paging @PJB3005 for a vibecheck on publishing the client under the custom version, as well as how to remove the version afterwards. the idea is that the workflow can get...

Status: Stale

Fixes https://github.com/space-wizards/RobustToolbox/issues/2388 When creating the OpenAL context, we now hint that we may create up to 512 audio sources at once (512 was chose because it was double the previous...

Status: Stale

I have tried every which way to make docking ports use a scrollcontainer but somehow it just doesn't work. I cross-referenced it to admin logs and they look identical. It's...

Issue: Bug
Area: UI
Priority: 2-Before Release

The resulting joint has null for one of the bodies, which freaks out physics.

Issue: Bug
Priority: 1-Urgent
Area: Physics

![image](https://user-images.githubusercontent.com/7806367/184047444-7d9b2a53-b0f6-4584-ac09-8633315211df.png) Will supply map file on request.

Issue: Bug
Area: Networking
Area: ECS
Bug: Replicated
Priority: 2-Before Release

This is really funny (it'll try and load SS14 with just shared and barf at missing prototypes, way further into init than it should've ever gotten) but it also doesn't...

Issue: Bug
Priority: 2-Before Release

Having high packet loss leads to very noticeable stuttering when starting or stopping movement in some direction. This Isn't fixed by #3000, that only deals with Server -> client packet...

Issue: Bug
Area: Networking
Difficulty: 3-Hard