RobustToolbox
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Robust multiplayer game engine, used by Space Station 14
If I give you a mangled path I just want False not you throwing. Also why does the method take in nullable then throw when you pass in nullable, dahell.
Looks more comprehensive with search and stuff, I imagine this hasn't worked for a while.
It just plays audioresource / the stream directly.
E.g. soundspecifier, anything else that should be readwrite (like collections) but you can't adjust.
it should serialize the server's EntityUid i think serializing is able to get an IEntityManager so this should be possible *maybe* requires serialization hooks i dont know how to do...
Draft because it still looks skrunkly and want to align it with the horizontal one a bit. Also features none of the fake-button handling of TabContainer.
Potentially large breaking change so want to playtest some more. Most things seem fine. Resolves https://github.com/space-wizards/RobustToolbox/issues/4944
Sometimes you have a dynamic list and having other controls shift based on element count is really annoying; it would be preferable to keep the scrollbar on screen.
Okay so currently hovering gets stopped on pass mousefilters. This means stuff like ScrollContainers will just absorb hover events, but you can't make it ignored or scrolling stops working entirely....
Mainly just keeping it around until someone looks at it for jaggedarrays (I gave up after 30 minutes of rider still loading). I also wanted to look at AddOrGet and...