RobustToolbox
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Robust multiplayer game engine, used by Space Station 14
1. Make ButtonGroup with IsNoneSetAllowed True. 2. Try to press pressed button. 3. Watch as it doesn't work. Requires you to click another button as a workaround atm.

- Add Exposure to Eye which scales all lighting range and intensity. - Each frame, lighting brightness is measured in a small square near the player, this sampled brightness is...
Specifically: - SetMapCoordinates - SetMapCoordinates that takes in an EntityCoordinates (different to SetCoordinates because the parent + localpos may end up different). - Anything else I forgor.
When you make a control containing rich text to small `WordWrap.NextRune` fails because `wordStartBreakIndex` is null. 
About the PR Create a new LayeredComponentTreeComponent that allows LayeredComponentTreeSystems to handle a dictionary/layers of binary trees, rather than a single flat one. Why / Balance Fixes #4803 Allows us...
How it currently works: - Tries to set the entity's LocalPosition to the specified spot, transforming the new WorldPosition to something relative to their current parent. Problem with this is...
Somewhat related to https://github.com/space-wizards/RobustToolbox/issues/4854 Having to slap in Measure(Vector2Helpers.Infinity) or whatever everywhere is pretty poor from a user experience but I also hate watching the UI shift every time I...
Should only require compiling native libraries for ARM and otherwise be good, but who knows what might crop up. Yes, ideally on all OSes (Linux, Windows, macOS).
IDK if this is related to normal stuck keys and I forgot if I reported this. Essentially if you're moving and you open the shuttle console UI then your movement...