Noah Ryan
Noah Ryan
The grass wall skill has a variation of this- if you walk into a grass wall diagonally, which tiles should break? Currently it acts as if you moved in a...
At a high level, my reading of the story is this: the civilization became increasingly complex and capable, but also had to sustain its increasing complexity. A shock to its...
This is implemented as invincibility for a few turns. There is currently no visual to indicate this.
I tried some tests with a golem and columns, and I didn't see a problem in that setup. I wonder if there is something in the empty area that was...
I started to implement this, but ran into a problem. Throwing an item at a golem stuns them. After being stunned, they currently do not know where the player is...
I will implement this and we can try it out.
I made the stun turns for thrown items configurable. In config.yaml: ```yaml stun_turns_throw_stone: 0 stun_turns_throw_spear: 3 stun_turns_throw_default: 1 ``` Currently golems will immediately attack the player- they are able to...
The golems now enter alert state when hit. Again, this usually doesn't come up as the golems are usually stunned when hit. It comes up with stones as they no...
This does make sense, but how would the player pick up a lantern if it was impassable? Would lanterns not be an item?
One possibility is to have a small torch or lantern item and a larger torch or lantern environment piece.