Noah Ryan

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I did a little bit of testing with the map ``` cargo run -- -m test_wall ``` Using both a pawn and a gol. This seemed to work to me....

Is this related to ranged vs melee attacks? Perhaps we were testing with different golems.

It looks to me like this attacks the tiles two and three away when using the spear while running. Can you check this again sometime? I did make some changes...

Intertile wall shadows need to be offset to display under/next to the wall instead of on it.

Start with something like three levels, each finished by reaching the right side, and each different in some way such as in the procgen parameters. Try to make levels more...

Once there is some level progression, put in choosing skills between levels. Choose one skill when class is chosen.

Another idea: we don't have as many resources to monitor as, say, silq. This is a larger change, but we could introduce a renewable resource like another kind of energy...

Stamina would be something like: five bars wall jumps, attacks use 1 of 5 and recover when you do other actions. Recovery is 1 per 3 turns. Running may or...

These are good ideas. Keep them coming. I agree about stealth being all or nothing. Grass or tall grass could deft effect line of sight. The grass charavter could even...

These are good stuff. The fixed distance is definitely interesting: it forces you to keep track of things and adds a level of constraint to the enemy.