Noah Ryan
Noah Ryan
It seems that there could be more levels of reward for powerful/dangerous actions. For example a running spear attack could disable a golem, while a powerful hammer attack, or some...
The animation definitely does not line up with the movement right now. There are a number of issues. One is that the player seems to move forward too quickly and...
I tried to increase the speed of the animation so it would always complete in exactly the time needed to stay in the fixed duration allocated to animations. It seems...
Agreed on both account: better to keep it simple for now, and make sure the player knows what they are doing. I just wanted to track some ideas for when...
This is implemented, but it is hard to tell if it is correct. I think some tweaking is needed to get it to look correct.
The transition duration might be part of this- I assume this has to do with blending animations, but if it is too long maybe the animation doesn't completely play until...
Lets leave it as it is for now and tweak if we find that it is not correct
Impressions should be entities. Freeze AOE tiles if cursor over. This may remove some AoE calculations in display. Display uses AoE calculations for sound, which requires the map. Sound is...
I believe we are done with this particular review.
This has been added. The speed is controlled by grass_idle_speed in config.yaml. There may be some tweaking to do to the animation and speed. We might also want to have...