Noah Ryan

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How does this work? I believe we said it would combine keys that were released within a small time from each other. To do this, I think when a key...

I believe we talked about this only applying to directional keys, correct? What about a combination like 4+6? Is this 5, the last key pressed, or something else? It is...

These are now implemented. They look really good. I haven't yet added the idea of displaying them between tiles however.

I implemented displaying them between tiles. Lets try both out sometime and see which one we want- the hammer looks good between tiles, but I thought the sword was better...

Some ideas: Make an entity for each sound- either the sound as a whole, or more likely for each tile that a sound hits. Drawing the entity would be the...

The DisplayState is an easy place to store this information. I'm leaning towards a static display of sound, so you don't have to keep replaying it to figure out where...

Currently sound is shown as a tile highlight on any tile which was hit by any sound. This is stored in display state and cleared at the start of the...

Sound visual is too intense- lighten it up at least.

The only way to tell right now is by mousing over the monster. It does seem like some visual indicator would be good, but I can't think of a good...

Ah, nice. That is a simple thing to do. Just to make sure- you mean to darken the color of the enemy, not the full tile, right? If the full...