RustRoguelike
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golem pathing around columns
In the image below, the golem was not able to find a path. Maybe the path was too long? It's not the end of the world but might be worth looking into
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I tried some tests with a golem and columns, and I didn't see a problem in that setup.
I wonder if there is something in the empty area that was preventing a path? It seems like there should be a path here, but perhaps each direction had a trap or golem? It would be nice if we had a way to share this situation. I guess in the future we could post the game.save file and see if I could open the game up from there. We could try this strategy if this situation happens again.