Noah Ryan
Noah Ryan
I have a crate for the ccsds primary header (which could use some work to be honest...). The primary header is simple, but there is some discussion about how to...
At the time I was trying 64x64, with TIGR_2X, and only one window. I'm not sure what to make of my performance tests. TIGR_AUTO did not make a difference if...
The place to change seems like: level.rs lines 657 through 669. Likely need to set result.pos, but also to check for both cases- a nearby golem and a golem one...
The help menu is in the game. You can press ? while playing, or while in a menu. I will add text to the quit menu to menu the '?'...
I put in some initial text. It was actually kind of helpful to write out the controls- I found some edge cases in cursor movement, and remembered that the tab...
I think we talked about a more concise help menu up front, and then another more detailed one if you press a key. Could we write this down so I...
Help menu doesn't mention: abilities, goal of the level Should bold important words like 'x' and 'primary.
Implementation: strong attack is like pressing Z, but adds a modifier sprint and push enter use mode. invigorate happens immediately
I've made some progress on this, but it is not yet resolved. There is now a test map which will keep generating levels until the game crashes. I fixed a...
I added tall grass generation, and it seems to be in the level, but I don't think we visually distinguish between tall grass and normal grass? I'm not really sure.