Noah Ryan
Noah Ryan
The animation is in the game. We can tweak it as we like. Do we want to keep this open, say to track changes to the animation?
We need to determine the current state of the Unity3D/Rust integration part of the Unity project. Some questions are: Command processing is asynchronous. Many messages are not handled. The Rust...
The rust code has been updated to emit all information needed by Unity. The Rust SDL2 display is now driven by these messages, with a handful of configuration items from...
Some other notes: We talked about using materials for fov, and possibly creating materials at runtime to darken colors. The objects then need their material set based on FoV. We...
I fixed the dust particles being over the FoW, but the torches seem to display underneath the intertile walls if you draw them first. 
If we had some sprites I could look at adding them around and fading them in and out. I don't think something like that would be too difficult- track the...
I pushed a change that adds a particle effect over the level. We should talk over the details like the speed and fade, and whether there should be particles over...
Wow, that looks amazing.
Where do you want to go with this? It looks really good, but its probably out of scope for a while. Perhaps its still useful, or easy enough to do?
That is very cool. The hair, the clothes and their pattern, and the energy all look especially good. I see what you mean about the skin needing some work though.