SuperTiled2Unity
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Imports Tiled files to Unity. Better than regular Tiled2Unity.
I want to know, if it is possible to know information about each tile of the tilemap when i use a custom importer. I need this because i am implementing...
So long story short, in Tiled I have an object placeholder. I set SuperTiled2Unity to automatically replace my placeholder (via the settings) with a prefab, but when imported the first...
This is a sorting error in isometric orientation. [Object Layer Drawing Order : Top Down]
As discussed in #36 : **Would it be possible to add an option to **not** import sprites where every pixel is 100% transparent (alpha = 0)?** I tried around a...
Hello, My apologies as this is more of a "how do I?" question then a bug report; I'm not really sure where to ask such questions. I'm importing a very...
[Unity’s Package Manager](https://docs.unity3d.com/Manual/Packages.html) is a convenient way to add a package to a project and pull the latest updates. Any interest in allowing SuperTiled2Unity to be installed via UPM? Of...
Ok, this might be a bit hard to explain, but let me try my best: When you have a custom importer and instantiate a prefab in that importer, then attach...
As I need to add a component of the PlatformEffector2D type to the colliders generated by the tool to avoid the player getting stuck on the walls of the platforms...
When using a non infinite map, the output applies the `unity:layer` correctly In this example my map is non infinite and when importing it works correctly setting the layer of...
My understanding is that the " (TRS)" suffix is added to vanilla imported tile objects because the object model is more complicated. Under prefab replacement, that extra stuff doesn't seem...