SuperTiled2Unity icon indicating copy to clipboard operation
SuperTiled2Unity copied to clipboard

Imports Tiled files to Unity. Better than regular Tiled2Unity.

Results 80 SuperTiled2Unity issues
Sort by recently updated
recently updated
newest added

I saw that .world support got added here: https://github.com/Seanba/SuperTiled2Unity/issues/162 I was wondering if there were plans to add support for custom importer extensions similar to what you have for .tmx...

Hi I have a isometric tile map that looks like this in Tiled ![image](https://user-images.githubusercontent.com/2106699/232866813-3c42dd41-ec07-43ae-aca8-c8f094db621d.png) When I import it into unity I get the following result. ![image](https://user-images.githubusercontent.com/2106699/232866418-19a078d0-909d-4b82-8f2f-b34df82a1b6f.png) If I manually invert...

Hello, I have a use case in which I need to access SuperTile instances. These will be placed onto a Tilemap procedurally. To assign available tiles to the script, I...

Hello there! Im trying to set the unity:IsTrigger and unity:Tag to apply to separate layers withing Tiled. When I click on a layer, I can see them in the Custom...

Hi, great plugin. Have used it for a while now and it works really well its exactly what I need for easy integration to unity. However when we make changes...

I found some deprecation warnings, I'm fixing them myself but it would be nice to have that in the plugin

Tiled 1.9.1 introduced repeatx and repeaty properties on image layers. Expose these from the xml to SuperImageLayer so custom importers can use them to implement repeating parallax effects.

**Summary**: The "Type" field on SuperObject components doesn't get populated on imported Tile Layers on a map with the "Tiles as Objects" import setting. **Environment**: * Unity 2020.2.1f1 * SuperTiled2Unity...

![Capture](https://user-images.githubusercontent.com/89745780/212503733-d50d7377-4dac-4cd3-b282-172b40a012ae.PNG) When importing tile map it takes forever for the import to finish. I have all of the files that it uses in the .\Assets\Tilesets folder, and I have tried...

Added method `TmxAssetImporter.GetObject(int id)`. It enables custom TMX importers to interpret Tiled properties that are of type "object". For example, in an overridden method `CustomTmxImporter.TmxAssetImported(TmxAssetImportedArgs args)` you can do this:...