SuperTiled2Unity
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Imports Tiled files to Unity. Better than regular Tiled2Unity.
Tiled allows us to set a class in objects & layers and more. (previously referred to as types) `SuperObject` has a field `m_Type` to read what the class in Tiled...
we defined a custom class like this  and use it as property, we found that there is no hierarchy relationship between class and members, they exported to same layer...
This PR is related to #225 We found there are some bugs when we export custom properties with _SuperTiled2Unity.CustomProperty_ where the original code cannot handle complex custom property (with nested...
Hi, Not sure if this is an issue, or me not understanding something correctly. I'm currently messing around with an isometric view. The Unity default tilemapping left much to be...
Hi, I'm currently trying to implement tiles that trigger text when interacted with using objects. However, I'm not sure how to access the objects as well as the custom properties...
Hi Sean, I've got a custom importer that modifies objects on an object layer in Tiled that are marked with a custom property. I am adding a component and setting...
Until now, SuperObjectProperties were lost when a Tiled object got replaced by a prefab. This also meant that the special properties `unity:tag` and `unity:layer` didn't set the tag or layer...
I've got a Tiled map with a layer for collisions. These should be assigned to the Ground layer in Unity but although the tilemap becomes assigned to that layer, it's...
Adds a "Default Sorting Mode" field to the ST2U properties panel. We relocate Stacked from 0 to 10 so that 0 can mean "uninitialized", and get reassigned to the new...
Currently, there is no great way to access the collision type OR any custom properties set on the collisions at runtime. Let's: - Add a new public field, m_ObjectType to...