SuperTiled2Unity
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Imports Tiled files to Unity. Better than regular Tiled2Unity.
Hi again, with Custom properties in Tiled i can change properties for Prefab Replacement ONLY of scripts. I cannot change values of BoxCollider2D, SpriteRenderer ecc. Only of my scripts. In...
Hi, i'm trying to use int Enums in Tiled for custom properties for Prefab Replacement and they don't work. The problem is that Enum are int32 in Tiled, but in...
 If I create a prefab from only a part of the tilemap, there will be a **Grid(Environment)** for the prefab. But the Grid(Environment) is different from my need. For...
was really trying to avoid asking this question but yeah. I've been using unity 2018 with 1.10.7 and i was trying to upgrade to the latest version (currently 2.0.1) and...
adding a layer to a group in tiled resets the offset of all the layers in that group to the offset of the groups offset
So my goal was to; Import a tmx into the scene, and when into the scene, attach a polygon collider2d to it along side a script that will adjust the...
When importing an Isometric tiled project, the tilemap generated has the tiles in the incorrect position. As I'm using grid based movement using A*, I'm tracking if a square is...
I was chatting with other devs using st2u, and discovered they've run into this issue often also. I checked here, and couldn't find an issue, so here goes: asically, to...
I'm working on implementing custom collision behaviour for my game, and I wanted to try out the separating axis theorem, but that's not currently possible because the importer generates one...
``` Assets\SuperTiled2Unity\Scripts\Editor\Importers\TiledAssetImporterEditor.cs(38,33): warning CS0672: Member 'TiledAssetImporterEditor.ResetValues()' overrides obsolete member 'AssetImporterEditor.ResetValues()'. Add the Obsolete attribute to 'TiledAssetImporterEditor.ResetValues()'. Assets\SuperTiled2Unity\Scripts\Editor\Importers\TmxAssetImporterEditor.cs(65,33): warning CS0672: Member 'TmxAssetImporterEditor.ResetValues()' overrides obsolete member 'AssetImporterEditor.ResetValues()'. Add the Obsolete attribute to...