SuperTiled2Unity
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Imports Tiled files to Unity. Better than regular Tiled2Unity.
Currently, using prefab imports nukes the SuperObject and the SuperCustomProperties components. While custom properties are broadcast, it may still be desirable to allow access to arbitrary custom properties by name...
Fixes #160. Verified with @Snowdrama on the Tiled discord in #general.
I create `.tmx` files within Unity, as well as the `.png` tilesheets. The problem is that because the tilesheets are marked as dependencies, the custom importer is fired for each...
I'm having an issue regarding the import process for colliders. My issue is very similar to issue https://github.com/Seanba/SuperTiled2Unity/issues/115, but only in the sense that I am also attempting to curb...
This PR adds `package.json` to add support for the [Unity's Package Manager](https://docs.unity3d.com/Manual/Packages.html). It makes minimal changes to the repository structure, so it does not follow Unity's rules, but it still...
If you have two object layers in a single tile map, and you give one of them a custom property of unity:SortLayer, SuperTiled2Unity will apply the sort layer to both...
I added colliders on the tile itself. In the .tsx file.  In my .tmx file I added Tag and layer to my Ground Layer.  In unity it will...
Hello, Im adding collision assignment to my object in Tiled like this:  When Im importing it with "Tiles as objects" all objects have collider but with "default" name :...
I'm making a game that uses tiled maps as game arenas, and I would like to enable the player to create their own custom maps in Tiled, and import into...
It is common and good practice to make properties and fields private or protected, so that the code flow becomes more obvious (fewer ways to change the state of a...