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Imports Tiled files to Unity. Better than regular Tiled2Unity.

Results 80 SuperTiled2Unity issues
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When Sprite Atlas is turned on for a .tsx tileset, the generated textures seem to ignore the original sprite's filter settings. Without Sprite Atlas: ![withoutatlas](https://user-images.githubusercontent.com/25959402/82760403-00440a80-9dfc-11ea-9660-2d8d0fde8329.png) With Sprite Atlas: ![withatlas](https://user-images.githubusercontent.com/25959402/82760433-2bc6f500-9dfc-11ea-948b-c72fa75c6ed4.png)

Using Unity 2019.3.14f1 Personal Using latest SuperTiled2Unity Layer order: ![image](https://user-images.githubusercontent.com/4041565/82745213-944b9e80-9d36-11ea-8020-cd6d8461245c.png) I have one object on the Objects layer, replaced with a NPC prefab. The NPC always appears beneath every layer,...

Hi, Is there any way to ignore an Object during import? Here is why I want to do this: I have a map that has objects that I use to...

Prefab Replacement setting allows you to set a Tiled Object Type name while leaving the GameObject part empty, then SuperTiled2Unity ignores it. What I have done here allows you to...

I have a custom importer doing some work on layers var objectLayers = map.GetComponentsInChildren(); foreach (var objectLayer in objectLayers) { if (objectLayer.m_TiledName == "Collision" || objectLayer.m_TiledName == "Water" || objectLayer.m_TiledName...

I'm using Tiled for the first time. I've tried so hard to import my map, but I have no idea what's wrong with importing it to unity through SuperTiled2Unity. I...

Hi, is there any way to replace the whole tileset on runtime?. Imagine a game with day and night. I want to be able to change the whole tileset to...

I have an importer where I do some post-processing where I zero out the position of each Tile Layer. One thing I don't allow is the Tile Layer to have...

I don't know how hard it is to setup a Patreon, but I use it a lot to support content creators that I am benefiting from. thoughts?