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A generative world for general-purpose robotics & embodied AI learning.

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I think it's cool to have another humanoid RL demo, so I added an RL demo for Unitree G1 walking in this PR. Here's my modification: * Added Unitree G1's...

As even Hello ran into issues with the suggested setup (mainly numpy, e.g. ValueError) on any platform (x64 Ubuntu 24.04 & Win 11, MBP M3) I put some more work...

#### **Description:** This PR introduces two new key controls: - Pressing `Space` toggles the rendering on/off. - Pressing `X` resets the scene. These enhancements improve usability and streamline interaction with...

This requires a bit of planning but would be a very useful addition. Location (either a POINT or a region/polygon) field can be implemented in many ways: - Latitude/Longitude as...

feature

Try ``` python examples/rigid/franka_cube.py ```

**Environment:** - OS: Windows, using Docker - GPU RTX 4090 I am trying to setup Genesis working under docker and render the visualization results to Widows X server. Currently everything...

Every time I try to run a scene from the 'Hello, Genesis' tutorial, it fails to load. I ensured that I have the prerequisites installed (such as PyTorch ans Conda)...

pymeshlab is not able to install on Python 3.9, so this Python version is not supported. _Originally posted by @fbaptista in https://github.com/Genesis-Embodied-AI/Genesis/issues/52#issuecomment-2562906171_

您好,感谢。 我修改examples中的cloth_on_rigid.py代码为: ``` cutter = scene.add_entity( morph=gs.morphs.Mesh( file="meshes/cross_cutter.obj", euler=(90, 0, 0), scale=0.8, pos=(0.5, 0.5, 0.2), fixed=True, convexify=False, ), surface=gs.surfaces.Iron(), ) cloth = scene.add_entity( # material=gs.materials.PBD.Cloth(), material=gs.materials.MPM.Elastic(), morph=gs.morphs.Mesh( file="meshes/cloth.obj", scale=1.0, pos=(0.5,...