Zack Middleton
Zack Middleton
If grenade and mover are going toward each other, grenade goes inside. This is a vanilla Q3 bug.
Tobias Kuehnhammer reports that https://github.com/zturtleman/spearmint/commit/9c4c363cccf0d891c93500d392fa9d80d3070d27 stops BSPC tool from calculating jump reachabilities.
The AAS file should be the same, regardless of platform/arch it's compiled on. Note: I've only tested win32 using WINE as of writing.
If you start a Team Arena single player game some cvars are overridden but if you quit before reaching the post-game menu then the cvars are not restored. See UI_StartSkirmish()...
`spmap` and `spdevmap` commands were moved from engine to CGame mod code (mint-arena). They are missing map name tab auto-completion in the console.
target_speaker with spawnflags LOOP_ON or LOOP_OFF is suppose to toggle on/off when activated by another entity. Disabling loop sound does not work. The issue is that `trap_S_StopLoopingSound()` is not called...
Loading Elite Force 2 maps in Spearmint using the OpenGL2 renders has images as black or white. They work in the OpenGL1 renderer. (Note: Spearmint is using a different DDS...
Should either check if visible before rendering in renderer or (most likely?) mark which local players the entities are visible for in snapshots (so we can only add visible entities...
Only use GL_CLAMP_TO_EDGE if OpenGL 1.2 or have GL_SGIS_texture_edge_clamp extension, but otherwise OpenGL 1.1 will work.