Zack Middleton
Zack Middleton
After clearing the game (i.e., take happy pills) and returning to the title screen and then opening the About menu, the About menu cannot be closed. Version: HTML5, https://www.newgrounds.com/portal/view/710209 Browser:...
If g_password is set, the qagame qvm checks if "password" userinfo matches to allow player to join. For bots, it's not set. The game allocates a client but doesn't allow...
Weapon sounds play over the top of each over when they should stop the previous sound. If I remember correctly, this is true of Quake 3 1.16 as well. https://github.com/leilei-/vitaVoyager/commit/a194fac6d9dafa66eeea72ef2549b3303e6a6ed8...
Report from @KuehnhammerTobias: Bots in all games have two main problems (actually there are more, but two issues are really obvious): * Their jump abilities are really low-skilled. * Swimming...
BSP surfaces in sky box disappear when in full view. Occurs on unreleased SillySkyBoxDM map by ZaRR.
The commit https://github.com/zturtleman/spearmint/commit/ed75b3ce3 adds a comment "// because 'weapon' is used for things besides weaponnum it must be minimum of 8 bits" however I don't see entityState_t weapon being used...
Elite Force (SP&MP), JK2 (SP), and JA (SP) (and maybe SoF2 SP or MP?) have a different `tcGen environment` than Quake 3. I also need to review first person view...
To allow for true 16:9 Team Arena menu or HUD designs there would need to be a way to set the virtual screen size to be 16:9 (by specifying the...
View weapon has it's own field of view for projection (as specific in refdef_t) however view weapon entity is detected by RF_DEPTHHACK (without RF_CROSSHAIR, as 3D crosshair uses both flags)....
In Team Arena single player menu displaying player models for tournament and `r_flares 2` or `3` (adds flares to lights) there is a visible red flare by model's feet. In...