Zack Middleton
Zack Middleton
The Wolfenstein: Enemy Territory atmospheric effects (rain and snow) in split-screen run too fast and rendered particles for _all local players_ leading to "high density" areas around other local players...
`r_znear` and `cg_gunX`, `cg_gunY`, `cg_gunZ` cvars are cheat protected. `r_znear` allows changing depth cut-off to show more of view weapon and `cg_gunX, Y, Z` cvars allow customizing weapon placement. Neither...
Report from Tobias Kuehnhammer: I have some tremendous 'hitches' after around 15 - 30 secs after a match starts with 64 bots loaded. Spearmint freezes for even two or three...
Light flares (added by r_flares 2 or 3) connect fade state from the previous frame based on the light number added to the scene (see [this line of tr_flares.c](https://github.com/zturtleman/spearmint/blob/025a26f166ef120bed54f6dd451c0b22f9ef80dc/code/renderergl1/tr_flares.c#L253)). This...
## Premise Following other local players (split-screen players) is not allowed by `follow` command. However it is allowed by `team follow1` and `team follow2` which can be used for displays...
Team Arena player models with tag_flag try to use the Team Arena flag and flap models in baseq3. Loading the models is limited to Team Arena only so this will...
In Quake 3 the grappling hook uses the lightning gun impact mark/sounds. (Team Arena uses nail gun impact effect (bug). Who knew?) [CG_MissileHitWall()](https://github.com/zturtleman/mint-arena/blob/85016c46588be86616b612303b1044d3e052bcce/code/cgame/cg_weapons.c#L1872-L1898) However grappling hook doesn't load lightning sounds...
Grappling hook continues to fly or exist after player is moved to intermission point for end of game. It's connected to players last position. The entity should be removed when...
Add `cg_drawSpeed` cvar to enable displaying player horizontal velocity on HUD.
I was overly entertained by seeing my name in [a video of ioquake3](https://www.youtube.com/watch?v=F-Yh8uiA2TY). Let's add credit names back to Spearmint.