Zack Middleton
Zack Middleton
After merging cgame and ui vms, I'd like to create a new UI (possibly along side q3_ui and team arena ui — I'm really tempted to scrap them after new...
RTCW added range and volume to trap_S_AddLoopingSound and trap_S_RealAddLoopingSound. ET added volume to S_StartSound, S_StartSoundEx, S_StartLocalSound. Tobias suggested adding custom range to S_StartSound, S_StartSoundEx, S_StartLocalSound as well. Do #158 first...
Add support for 8-sided approximated cylinder collision. It should be implemented as a BSP brush like the box collision. Because it has a flat top and bottom and based on...
Change default fs_game to launcher (or default or whatever). Make a custom CGame that is a mod list / launcher and server browser. Will need to include some data as...
pk3s downloaded from a server are put into the search path and used offline after disconnecting from server. This could be game breaking (replacing cgame.qvm with one that is incompatible...
The mipmaps in compressed DDS files are used directly, but uncompressed DDS files have the mipmaps generated at run-time. The mipmaps should be used.
Team leader can order bots around. If you have two splitscreen players on the same team and the first drops out, second player can't order bots around. I'm not sure...
seems like they're meant for the same thing? ``` ZTM: ai_main.h -> bot_state_t::teamleader is a char[32], so players with longer names (MAX_NETNAME 36) can't be recognised as team leaders hm,...
Add [bot] after double-quoted playername if player is a bot. It works in missionpack UI's server status viewer (no parsing is done to player data), q3_ui has no server status...
It's not too hard to create the VAOs, but I don't know how to set the origin or vertex colors (for distance fade) when it should be rendered.