Zack Middleton

Results 123 issues of Zack Middleton

This fixes a couple issues I saw in the recent SDL_main/SDL_RunApp() changes in #6750. Use the `mainFunction` argument instead of hard-coding SDL_main in SDL_RunApp() for PS2 and PSP. Use SDL_SetMainReady()...

The ioquake3 Windows installer allows regular install/uninstall and includes support for URL protocol handler. I'll probably look into porting Spearmint NSIS installer script changes to ioquake3 (and then merging to...

enhancement

On non-x86/x86_64, player origin rounding causes lower jump height. (It only affects the server / offline play.) Elite Force (and older Quake 3) use round to nearest instead of round...

bug

enhancement
gamecode

Fix the game being too dark when gamma ramps are not supported (on some GPUs or displays and in windowed mode) or disabled using r_ignorehwgamma 1. (SDL 3 is going...

enhancement
engine
renderer

S_Base_StopAllSounds() stops the sound effects and music streaming sound (0) but not other streaming sounds. S_AL_StopAllSounds() also stops the other streaming sounds. Additional streaming sounds aren't used by mint-arena but...

bug
engine

Add enum and struct sub-lists for category pages for SDL wiki. Sub-lists are defined at the top of file as a list name (for ``) and category (CateoryEnum). On category...

ED_vsprintf and Q_sscanf crash on map load / client start up on GNU/Linux x86_64. Ran with Quake3e git master. The game works after replacing the functions with system vsprintf and...

``` PadPlayer^7 Unpure client detected. Invalid .PK3 files referenced! ----- Server Shutdown (Server disconnected) ----- ``` Without pk3 files and using default sv_pure 1, the server errors and client drops...

bug
help wanted
priority

![shot0000](https://github.com/PadWorld-Entertainment/worldofpadman/assets/405505/e6a550dd-5563-4ce9-bbe3-4fe5fc49d754) Above the crosshair there is a floating small round platform that only draws the bottom and it looks weirdly out of place like a mistake. It seems like it...