Zack Middleton
Zack Middleton
Fork Qt 5.15.2 (qtbase and qttools modules) to restore macOS 10.11 support, fix cross-compiling/macdeployqt for macOS from Linux, and fix compiling using MinGW-W64. I have these working locally but it...
OBJ models can have an unlimited number of vertexes per-face (N-gons). MM3D imports the faces as a triangle fan. This only works correctly if the polygon is convex. If the...
Integrate or create a plugin to allow using [Open Asset Import Library](https://github.com/assimp/assimp) for importing and exporting additional model formats. This will likely require bone joint scale support (#35) and possibly...
Deleting a lot of stuff is slow. It's probably related to the undo system. Maybe it can be improved.
XYZ axis scale for bone joints (rig and animation keyframes) is required for adding full support for importing Doom 3 MD5 models and IQM/IQE models. - [ ] Save bone...
In animation mode the `Model` class rejects add/delete but Edit Groups and Edit Materials (and possibly others, projections?) still add or deletes items from list. The changes are lost after...
Offsets in .MM3D are unsigned 32-bit integers (max 4 GB) and offsets in MD2 and MD3 are signed 32-bit integers (max 2 GB). Currently there is no check to prevent...
Perhaps for the batch export, the user defines the name for just the reference model, then Maverick will create an additional folder of the same name, and export each animation...
Support writing .md5 and .md5anim files. It can probably be based on the IQE exporter.
Support loading .md5 and .md5anim files. Full support would require #35.