Marcin Ignac

Results 174 issues of Marcin Ignac

Happens only when using viewport on camera. Doesn't happen if i have full window viewport and responsive canvas with similar aspect ratios. Wide screen - ok ![Screenshot 2024-02-27 at 09...

type/fix
scope/pbr
low

Where 0 = point light, sharp shadow 1 = max blur / penumbra

needs-review
type/feat
scope/pbr

As you move camera shadow moves from smooth to sharp to inside out / broken / cropped both in Nodes and pex-renderer/examples/lights. shadowQuality: 5 directionalLight.radius = 1000 ![Screenshot 2024-02-09 at...

type/fix
scope/pbr
high

Currently to add custom attribute you do the following which mixes data creation with ctx webgl commands. ```js const corners = [...] const cornersBuffer = graph.ctx.vertexBuffer({ data: new Float32Array(1)}) graph.ctx.update(cornersBuffer,...

type/feat
scope/ecs

To get rid of legacy use cases i propose we simplify postpro settings a bit: - [x] remove encoding from camera (we no longer do post processing outside of render...

Happens when pipeline crash. Looks like RAF stacks to infinity on error ![Screenshot 2023-10-18 at 12 06 37](https://github.com/pex-gl/pex-renderer/assets/171001/5f87f6b0-d31d-470b-8160-35baa3aa59b1) Can this be caused by `requestAnimationFrame(frame.bind(this));` in pex-renderer?

Minimal example seems to be below. Our current basic.js is quite verbose (even if indeed basic) ```js import { renderEngine as createRenderEngine, world as createWorld, entity as createEntity, components, }...

Implementation of https://github.com/pex-gl/pex-renderer/issues/331

Even if MSAA FBO is supported in pex-context https://github.com/pex-gl/pex-context/issues/115 we will still have issue with HDR as currently tonemapping is done after rendering to texture. As MSAA doesn't work properly...

scope/post-processsing