Marcin Ignac
Marcin Ignac
Expanding range seems to hit an arbitrary limit and results in hard edge
Caused by the regression introduces in https://github.com/pex-gl/pex-renderer/commit/8d0eda91e49541f2e195a4309c48572b61cd6ec1#diff-168726dbe96b3ce427e7fedce31bb0bcL544 - we no longer copy projection matrix so the depth scaling by 0.99 doesn't work and the artefacts reappear. ```javascript if (shadowMapping) {...
No matter what the radius it looks bad
Synthetic root we create for the loaded scene is not included in the list of scene.entities. That causes problems when trying to find certain components like Animations ```javascript const scene...
Open http://localhost:8080/?name=helpers from https://github.com/pex-gl/pex-renderer/tree/72-helpers
Given that pex-renderer is no longer Renderer but generic ECS machine should the main object be called World or Scene? ```javascript import createWorld from "../index.js"; const world = createWorld() //OK...
Log of outstanding issues and roadblocks - [x] assumption that every entity has transform, entity was adding transform in it's constructor -> removed that assumption in line with ECS in...