Marcin Ignac

Results 174 issues of Marcin Ignac

Expanding range seems to hit an arbitrary limit and results in hard edge

needs-review
type/fix

Caused by the regression introduces in https://github.com/pex-gl/pex-renderer/commit/8d0eda91e49541f2e195a4309c48572b61cd6ec1#diff-168726dbe96b3ce427e7fedce31bb0bcL544 - we no longer copy projection matrix so the depth scaling by 0.99 doesn't work and the artefacts reappear. ```javascript if (shadowMapping) {...

type/fix

No matter what the radius it looks bad

needs-review
type/fix
scope/post-processsing

Synthetic root we create for the loaded scene is not included in the list of scene.entities. That causes problems when trying to find certain components like Animations ```javascript const scene...

scope/gltf

Open http://localhost:8080/?name=helpers from https://github.com/pex-gl/pex-renderer/tree/72-helpers

scope/gltf

Given that pex-renderer is no longer Renderer but generic ECS machine should the main object be called World or Scene? ```javascript import createWorld from "../index.js"; const world = createWorld() //OK...

needs-review
type/feat
scope/ecs

Let's call it what it is.

scope/ecs

Log of outstanding issues and roadblocks - [x] assumption that every entity has transform, entity was adding transform in it's constructor -> removed that assumption in line with ECS in...

scope/ecs