Marcin Ignac

Results 174 issues of Marcin Ignac

Our default "perturb normal" algorithm for normal maps is struggling with curved surfaces. Providing CPU calculated tangents improves the results immensely .

needs-review
type/fix

As i pass screen width not camera viewport width

needs-review
type/fix
scope/post-processsing

Most likely due to depth buffer precision.

needs-review
type/fix

![Screenshot 2022-06-06 at 15 50 28](https://user-images.githubusercontent.com/171001/172185550-8f42be41-e77d-4527-afc8-de0a151a6bfe.jpg) we have them in thumbnail though ![custom-shader](https://user-images.githubusercontent.com/171001/172185569-3bd20aa2-e45a-423f-9d45-a5b10a6526ee.png)

type/fix

Looks like some division by zero ![Screenshot 2022-06-06 at 15 46 32](https://user-images.githubusercontent.com/171001/172184979-328648c5-e1e9-49e5-a19d-b15d95213ea4.jpg)

type/fix

I was wondering why my fans are 100% for hours just to find out i've left examples script running (`npm start` in examples/). Turns out it was using 200% of...

type/fix

https://github.com/pex-gl/pex-renderer/blob/master/shaders/pipeline/material.vert.js#L120

type/fix