Marcin Ignac
Marcin Ignac
Eg https://github.com/vorg/pex-examples/tree/master/src/materials.All.spaceTransformations has `materials` and `shaders` folder that are not copied to `dist/` on build src ``` materials.All.spaceTransformations ├── main.js ├── materials └── shaders ``` dist ``` materials.All.spaceTransformations ├── main.min.js...
There is test script for plask https://github.com/vorg/pex-examples/blob/master/test/runall.js It opens all the examples in plask one by one and tries to look for exceptions on stdout. This way I can easily...
The app tries to load cloth_30_45_l.obj which is not in the repo. I've tried using cloth_20_30_l.obj provided but it appears broken. 
License
Source tutorial for Godot was MIT https://github.com/samuelbigos/godot_2d_global_illumination is it safe to assume same here?
Currently we depend on pex-sys/Window.addEventListener or manually calling gui.onMouseMove callbacks. It would be good to move to shared library between `pex-sys`,`pex-gui` and `pex-cam`. Requirements: - works with mouse and touch...
When we modify the value from outside of GUI we should redraw (only if gui is visible)
I can't click correctly if e.g. body has padding
Things seem to twist with up vectors in X direction 
Similar to `quat.fromDirection(tangent, normal)` but would allow us to skip the cross product if given binormal `quat.fromOrthonormalBasis(tangent, normal, binormal)`... or was it `bitangent`...
When creating modelMatrix from rotation in pex-renderer i'm missing the following function ```js var tempMat4multQuatMat4 = mat4.create(); function mat4multQuat(m, q) { mat4.fromQuat(tempMat4multQuatMat4, q); mat4.mult(m, tempMat4multQuatMat4); return m; } ``` Do...