pex-renderer
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Camera clear color should be in linear space
Its very very bright only with postprocessing on. Seems ok without.
Could be solved in number of ways
- tonemap clear color in JS -> ugh
- add fullscreen quad entity if skybox not present or disabled
- have fullscreen pass in postprocessing (only works if tonemapping and gamma mode is also moved in postprocessing)
Conclusion
- wait for moving of tonemapping to postprocessing
- use fullscreen quad or large rounded corner cube as backdrop mesh so its color is tonemapped correctly