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PCSS shadows are camera dependent

Open vorg opened this issue 1 year ago • 0 comments

As you move camera shadow moves from smooth to sharp to inside out / broken / cropped both in Nodes and pex-renderer/examples/lights.

shadowQuality: 5 directionalLight.radius = 1000

Screenshot 2024-02-09 at 15 43 20

vorg avatar Feb 09 '24 15:02 vorg