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VOXEDIT: ik solver for editing the transforms

Open mgerhardy opened this issue 1 year ago • 1 comments

implement an armature (is a hierarchical collection of bones) class for this that performs the ik solving.

#256 might be related

The VXRFormat.cpp contains a few ik parameters for sandbox voxel format. Implementing those might be useful for testing and validating the ik solver. See #182

https://github.com/V-Sekai/many_bone_ik


this will also help to improve on importing animations from e.g. gltf where the animation is done in bones and not via transforms of the meshes

mgerhardy avatar Apr 04 '23 10:04 mgerhardy