vengi
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free and open source voxel art tools - editor, thumbnailer and format converter
The colors and ao values should be backed into a texture and no longer be taken into account by the meshing algo. Examples like these could benefit. ![unknown](https://user-images.githubusercontent.com/577713/99111631-c6a2ce00-25ec-11eb-8c78-5aa874813dd6.png) The result...
See https://github.com/cgerikj/binary-greedy-meshing and https://github.com/mgerhardy/engine/issues/20 The interface should be the same as for the polyvox mesh extractor. Currently this extractor can't deal with different sizes in the regions, and also doesn't...
Currently produces artifacts for the greedy meshing approach - must still be investigated...
https://0fps.net/2018/03/03/a-level-of-detail-method-for-blocky-voxels/
See this article for more details: https://www.enkisoftware.com/devlogpost-20150131-1-Normal-generation-in-the-pixel-shader
![voxedit-bug-gridrenderer](https://user-images.githubusercontent.com/577713/69007445-17caa400-093e-11ea-9544-496d02c2edd0.png)
https://docs.microsoft.com/en-us/windows/win32/dxtecharts/common-techniques-to-improve-shadow-depth-maps Using the map view birds-view feature or gliding in either the client or mapview will show a lot of shadow artifacts. The linked article describes them very well.
# Event based ## Needed a) ability to record and save the events (`WindowedApp::onRunning()`) b) ability to play back recorded events c) custom event to handle screenshots (just to automatically...
- [x] currently only one animation is loaded (the default anim). Thus re-saving the vxr will lose all other anims - [ ] transform hierarchy is not taken into account...
from the c&c mod haven discord: --- i see in code you have matrix[col][row], Westwood's Matrix3D is Vector4 Row[3];, so row col it's z up, x forward, y left (3dsmax...