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free and open source voxel art tools - editor, thumbnailer and format converter

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https://svox.glitch.me/#ModelSyntax https://svox.glitch.me/cheatsheet.html https://svox.glitch.me/playground.html ``` size = 10 scale = 0.1 0.12 0.1 origin = -y clamp = -y ao = 2 2 // Ambient Occlusion mainly for the top of...

enhancement
feature request
format

UI based applications like voxedit should support multi monitor - multi window - setups. dearimgui already has support for this in the docking branch (the one we are using).

enhancement
voxedit

![too-many-vertices](https://user-images.githubusercontent.com/577713/99185247-dafbdd80-2748-11eb-9057-5965207e71d7.png) Right "original" side is the MagicaVoxel export

bug

``` [1/1003] Linking CXX executable tests-core/vengi-tests-core FAILED: tests-core/vengi-tests-core : && /usr/bin/c++ -fdiagnostics-parseable-fixits -D_FORTIFY_SOURCE=2 -D__STDC_FORMAT_MACROS -fno-exceptions -fno-rtti -fdiagnostics-parseable-fixits -Wall -Wextra -D_GNU_SOURCE -D_BSD_SOURCE -D_DEFAULT_SOURCE -D_XOPEN_SOURCE -D_FORTIFY_SOURCE=2 -Wreturn-type -Wwrite-strings -Wno-unused-parameter -fdiagnostics-color=auto -pthread -g...

bug
build

I do not know about this project, just looking at the code. In WindowStack.cpp is there no risk of data concurrency between the update() method iterating over elements and calling...

bug

1- is it possible to name the files with OUTPUT_1, OUTPUT_2, instead of the layer combination? 2- is it possible to put each output .vxr and eht .vxm it creates...

voxconvert
feature request

Building with mingw64 while cross compiling from linux works fine - but using it on a windows host doesn't work atm.

bug

``` [1/702] Validate color FAILED: generated/shaders/render/ColorShader.h.in generated/shaders/render/ColorShader.cpp.in generated/shaders/render/ColorShaderConstants.h.in /home/gerhardym/Dev/engine/build/Debug/generated/shaders/render/ColorShader.h.in /home/gerhardym/Dev/engine/build/Debug/generated/shaders/render/ColorShader.cpp.in /home/gerhardym/Dev/engine/build/Debug/generated/shaders/render/ColorShaderConstants.h.in cd /home/gerhardym/Dev/engine/build/Debug/src/modules/render && /usr/bin/cmake -E env APP_HOMEPATH=/home/gerhardym/Dev/engine/build/Debug/src/modules/render/ /home/gerhardym/Dev/engine/build/Debug/shadertool/vengi-shadertool --glslang /home/gerhardym/Dev/engine/build/Debug/glslangValidator -I /home/gerhardym/Dev/engine/src/modules/render/shaders -I /home/gerhardym/Dev/engine/src/modules/video/shaders -I /home/gerhardym/Dev/engine/src/modules/noise/shaders -I /home/gerhardym/Dev/engine/src/modules/compute/shaders --postfix...

bug
build

* https://learn.microsoft.com/en-us/windows/win32/shell/thumbnail-providers [ShellExtensionHandlers.zip](https://github.com/mgerhardy/engine/files/7554480/ShellExtensionHandlers.zip) * https://docs.microsoft.com/en-us/previous-versions//bb776855(v=vs.85) * https://docs.microsoft.com/en-us/previous-versions/windows/desktop/legacy/cc144118(v=vs.85) * https://docs.microsoft.com/en-us/previous-versions/windows/desktop/legacy/ee330724(v=vs.85) * https://www.tecgraf.puc-rio.br/iup/en/shell_extensions.html * https://learn.microsoft.com/en-us/windows/win32/shell/how-to-register-a-preview-handler * https://github.com/winseros/WebpPreviewForWindowsExplorer.git * https://github.com/baldurk/renderdoc/blob/1ad23f64cad5ae8fbe40233b6550ef985ad58941/util/installer/Installer32.wxs#L286

feature request
OS: Windows

As OpenGL is no longer really supported by Apple, we should consider a Metal renderer backend. Using OpenGL for e.g. voxedit works relatively good, but for the world rendering... 3...

bug
OS: Darwin