vengi
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free and open source voxel art tools - editor, thumbnailer and format converter
Use the `voxel::Voxel::_flags` member (which is also available in the shader - see `voxel::VoxelVerte`x) to perform voxel selection. Selected voxels should just get highlighted in the shader - not with...
using a naive picker to determine the height seems flaky. It jumps around and does not always match the mouse
Currently the quat lerp is taking the shortest way from src to dest. but the animation creator might have configured it to take the long way ImGuizmo doesn't support this...
Order Independent Transparency https://developer.download.nvidia.com/assets/gamedev/docs/OrderIndependentTransparency.pdf
button should be next to Add/Remove keyframe buttons. ![Bildschirmfoto von 2022-03-31 17-57-59](https://user-images.githubusercontent.com/577713/161098584-89ac1a25-aadd-45a6-8988-345e058c3201.png)
There are some interesting brushes in e.g. cubiquity: https://bitbucket.org/volumesoffun/cubiquity/src/master/Core/TerrainVolumeEditor.cpp
Certain colors are displaying strangely in converted VXMs. Original vox, palette, and converted VXM attached in zip. ![image](https://user-images.githubusercontent.com/38475000/155190946-fcded4b9-656a-4ed6-b606-bf37c9af1b8f.png) [ahsoka1.zip](https://github.com/mgerhardy/vengi/files/8119048/ahsoka1.zip)
Looks like there is no pkg-config support and no cmake find module. This works for others, so we have to find out why the detection doesn't work for libuv
https://bztsrc.gitlab.io/model3d/ validator: https://bztsrc.gitlab.io/model3d/validator/