vengi
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VOXELFORMAT: support the long way rotation in the animation
Currently the quat lerp is taking the shortest way from src to dest. but the animation creator might have configured it to take the long way ImGuizmo doesn't support this atm
check negated quaternions for this - they are equivalent but interpolating between ones of different polarity takes the longer way
VXA/VXR already has a property for this and SceneGraphKeyFrame
contains a boolean for longRotation
already.