Unknown W. Brackets
Unknown W. Brackets
Yeah, the text was a bug. In some places it seems intentional, but it happens too often. For the audio volume, check your reverb volume setting. See #6511. -[Unknown]
Or do you mean in the UI, outside games? -[Unknown]
Sounds like skip buffer effects works around it by skipping the effect, but there's likely a missing framebuffer download is my guess. I'm going to reopen until it's confirmed this...
In that frame dump, it's 17/17 drawing the transition. The texture is a 512x512 texture from RAM, which has what looks like a partial transition applied to it via alpha....
Is this a duplicate of #2788? Does using fonts from the PSP official firmware fix the problem? -[Unknown]
> Loading module sceFont_Library with version 0101, devkit 06020010 > sceFontNewLib(088a8660, 09ffdea0) > sceFontGetNumFontList(0993a7ac, 09ffdea0) > sceFontGetFontList(0993a7ac, 09ffdea4, 18) > sceFontFindOptimumFont(0993a7ac, 09ffebc4, 09ffdea0) > sceFontOpen(993a7ac, 0, 0, 9ffdea0) > sceFontGetFontInfo(993a7f8,...
A screenshot from a PSP would help - especially to confirm which font it should be. -[Unknown]
I'm guessing this might be a bug in the find optimum font logic, as noted in https://github.com/hrydgard/ppsspp/issues/11055#issuecomment-570066108. We probably need to create a test that uses its same parameters and...
> Jpcsp logic: > First find same fontStyle , > We may be fixed if we transate the jpcsp's find optium font function We have a test that validates some...
Hm, it's possible it's related to IO timing. Have the latest improvements helped, and do different IO timing methods make any difference? -[Unknown]