Unknown W. Brackets

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All such formats will compress files in blocks, which won't compress as well as a 7z of the entire file. Have you actually compared a CHD of an ISO to...

The performance difference for ZSO only really matters on the 222Mhz CPU of the PSP. A CFW implemented it, so I tried experimenting with it, but it really didn't seem...

If you want to maximize CSO compression I recommend 16384 block size, you could go with 32768 + zopfli if you want to save every byte. Might get it around...

Right, but you've got 8 threads, and iirc FF Type-0 is closer to 3 GB. It could take a lot longer for someone on a weaker CPU (maxcso speed is...

Does this happen even when you disable "Vertex cache" and "Lazy texture scaling"? Also make sure "Reuse changed textures" is off. -[Unknown]

Does it happen when it's not animating/drawing the text (e.g. just while it's sitting)? If so, could you try exporting a GE frame dump? These help a lot. See here...

Is it perhaps a flushing issue? Does it reproduce in a GE frame dump? -[Unknown]

I'm pretty sure the issue here is that the game is modifying the texture while the display list is stalled (possibly to add more characters to draw or whatever.) In...

Picked up Sol Trigger. Right near the first save point, "Save" seems to do the flicker thing. Draw 1463/1468 is when it starts with the letters. Texture in this is...

Once the build on #15549 is done (find it under Checks -> Arifacts) or it's merged (into the latest git build), you can verify if that worked in Sol Trigger...