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Does its PARAM.SFO have anything funny in it? Maybe there's another MEMSIZE syntax or something... You could use the plugins hack to see if the font is still wrong in...
I'm not sure that presumption for console-accuracy is correct. With 15-bit color, each of RGB gets 5 bits, allowing a value from 0-31. In other words, colors range from 0/31...
Assuming the most accurate colors have different ramps per R, G, and B - you could upload a 3x32 texture (using only R/A) and use a post-processing pass to map...