Unknown W. Brackets

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> connect failed to 58.1.2.128:8111! Does thsi still work on a PSP? Seems like the game server is down. Maybe we're not giving an error code properly... -[Unknown]

That value is 0x093CB350, so clearly an address by mistake. Not sure how that should correctly behave... would need to create a test. -[Unknown]

What's the minimum disable flags required to avoid the issue? Does it require all three of those? LSU_UNALIGNED is flipped (oops, will fix), but shouldn't do anything if LSU is...

In that case, RemoveLoadStoreLeftRight is my top theory I suppose. I don't think it's LSU directly? L/R stuff is complicated... -[Unknown]

It could be already corrupt. You're also getting the purple screen which means that something dangerous was done with this save state at some point (i.e. cheats, etc.) It might...

Hm, something is clearly buggy in the dump - might not have pulled the CLUT properly? From 0x04088000, it does the RGB clut thing. First draw modulates vertex colors, looks...

It might help to see one from where there are no fires / no issues. -[Unknown]

This is another one that looks related to depth clamp. That said, an interesting thing to potentially correlate with other issues: this has cull face enabled during the clamping. Maybe...

The draw here seems to be properly culled based on the rules noted in #12058 - all vertices are outside Z in the same direction. -[Unknown]

Well, this is only solved for GPUs that have user culling (i.e. not Mali, etc.) or while using software transform. We do have other issues for that already, though. There...