Unknown W. Brackets

Results 673 comments of Unknown W. Brackets
trafficstars

unused-variable is probably mostly from constants defined in header files that are not universally referenced in all cpp files. unused-function is probably mostly debug functions and other-platform functions. Yes, we...

Just to be sure, can you check which commit introduced the change? I'm guessing dcc2541b7192b63bf46541065d8ba071eab00bbe. Maybe this is a timing thing that was just accidentally working. But the difference in...

Does it help to reapply c03f6c23ed4958e95f931c38f0eaf35597fca1ba? -[Unknown]

Well, 0/0 means that nothing is being drawn to the screen. Many games do that during loading screens. In an earlier version, this would cause us to "fast forward". The...

Ah. So the timing was also fine before #8867? -[Unknown]

So even if you checkout 558b462 where it's broken, and apply the fix there, the timing is already broken? Is there any other part of that commit you can revert...

Not sure what's wrong, but that just goes back to FFmpeg misparsing the first few frames sometimes. Maybe we're missing something when initializing the stream, or maybe it was accidentally...

Hmm, no one has played this with compatibility reporting on if it uses that function: https://report.ppsspp.org/logs/kind/197 -[Unknown]

https://report.ppsspp.org/logs/game/NPEZ00448_1.03 It is indeed using that function. From some initial testing, it looks like it needs correct second buffer handling when the SceAtrac is in SAS mode. -[Unknown]

Has this worked previously? Does it work if the wifi switch is off? -[Unknown]