Unknown W. Brackets
Unknown W. Brackets
The rules noted in #12058 (speciifcally clipping) appear to fix this, at least in the software renderer. -[Unknown]
Is that a slightly different frame? I suspect a particular precision issue, so it'd be good to get this right. I think it's related to clipping. Or is this wrong...
``` 35:48:388 sndp thread E[SCEAUDIO]: HLE\sceAudio.cpp:114 sceAudioOutputPannedBlocking() - bad channel 35:48:388 sndp thread D[SCEAUDIO]: HLE\sceAudio.cpp:130 80260003 = sceAudioOutputPannedBlocking(10080000, 00008000, 00008000, 08c85fc0) 35:48:389 sndp thread I[SCEIO]: HLE\sceIo.cpp:1017 stdout: sceWaveAudioWriteBlocking failed 80260003!!!!!!!!!!!!!!!!!!!!!...
Interesting - I wonder what fixed this. -[Unknown]
> Tested over a dozen builds and it still happens How about the last stable release, v1.12.3? Did it happen there? If no, that gives us a starting point and...
That contains almost all the changes in v1.13.x. That means it's v1.12.3 plus 1467 changes. v1.13.0 was v.12.3 plus 1469 changes, so that's virtually the same as testing v1.13.0. -[Unknown]
Please try running `./linux_arm64.sh` in ffmpeg (i.e. `pushd ffmpeg && ./linux_arm64.sh && popd`) and then try to compile PPSSPP again. -[Unknown]
Which game was this? Was it a specific game, or really all games? Should be a separate issue and might already be one. I feel like there was already another...
Are we sure this doesn't happen on a real PSP? We've seen bugs in other games where they calculate free space incorrectly, even on real PSPs (for example, some Harry...
The lower part is drawn at 2/31 - 8/31, and the vertices each have a 0 value for Z. This transforms to 65514.000000. Max Z is set to 65530 (0xFFFA.)...