Unknown W. Brackets

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Progress is good. That's interesting. It fails right around when the data added here is decoded: ``` c++ 22:43:490 FMOD Streame D[ME]: HLE\sceAtrac.cpp:1593 0=sceAtracGetStreamDataInfo(0, 09fdeda4[08ce31cc], 09fdeda8[0000f0f8], 09fdedac[0001e000]) 22:43:490 FMOD Streame...

> I'm not familiar with audio/atrac3, just being curious why is this not `first_.writableBytes = bufferEnd - bufferStartUsed;` ? So, `bufferPos_` is the next byte position to decode a frame...

Does the same song not crash in an older version? Or was it just that this particular song wasn't playing before? -[Unknown]

Could #15001 have affected the NDK / system libraries used? Looking around that function, we might consider backporting this (not sure if it'd help): https://github.com/FFmpeg/FFmpeg/commit/de5102fd92de8d353fdf060375ed3ce859c83977 -[Unknown]

We don't know if that patch even helps yet, though, right? I'd guess it's something with memory allocation behavior that the crash is Android 12 specific then? Or maybe the...

Any fixes would be in the latest git build - no retroactive changes are made to released versions. This is known broken on v1.13.1 and will always be broken on...

> This game is evil and renders to the same texture it's reading from while downsampling the region around the sun, forcing a full framebuffer copy - since it does...

Is this with any kind of cheat or patch? Normally, this error would occur on a real PSP as well, if the game tried to open too many files without...

Hm. Is it relying on both sides calculating floats to exactly the same bits? -[Unknown]

We might also be doing fused calculations in some places, among other things. We are not bit exact to PSP results in multiple ways, and platforms are not always identical...