Unknown W. Brackets

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Did it ever work in a previous version? If yes, what's the first build that stopped working, and the last build that did work? Yes, definitely could be depth. Not...

Well, that does look like a testing issue of some sort. -[Unknown]

Yes, we know this is still an issue. So far, depth is just a guess. I don't have the game, but what probably needs to happen is someone needs to...

The GE debugger really really really helps. It's Windows only, so if you're not on Windows, I suggest WINE. It works pretty well per my last test, although it helps...

Heh, yeah, we built it because we were looking for a way to see rendering. It's not all that different from frame-recorder style debuggers like you have for OpenGL, except...

Unless it's reading from a mirror of the depth buffer manually, and expecting to get correct values? Or something? You can try, in the Dissasembly window, click Breakpoint. Then set...

Bars on door: 0x0994ab40, door itself: 0x09920000 Door is drawn with minz=15, maxz=65520, which I now recognize as a technique to clip. Scale is 32768 +- 32752, which matches the...

This game is drawing to 0416b000, which it then reuses as a depth buffer. And it is indeed using a mirror. Not sure how I missed this before (I think...

Well, it really depends on how you want this to be used. If you want to change the game's code, an HLE module type API makes sense. This could be...

Well, if it's assembly anyway, I'd say we could use a .asm file is a "plugin" or patch, and just automatically run armips on memory. We already pull in armips...